Now, I do not know if all of those employees work on this game alone or is it divided of different team working on unannounced projects, but IF Fae Farm have even in the three digital people working on it, suffice to say that it ISN'T an indie game. Phoenix Labs is a studio almost as big as the same team that made Diablo 4, for example. Some of the known issues that we are actively working on fixes for are the following.First of all, I just want to say that I DO NOT AGREE with the pricing of this game.īut there is a misconception that Fae Farm is an indie game just because of it's graphic or that it's a family/farm game, but it's not. We'll still have plenty of eyes on any new reports though! Just as a heads up - you may see a little less of some PHX folks (like me!) in here responding as we focus on getting together our next patch with these changes. While the certification period can vary and so we can't give a hard commitment on a deploy date right now, we are hoping we'll be able to get it out to you by the end of next week on all platforms. Our current plan is to get this patch ready to be submitted to approval by our platforms at the end of this week. We are spending this week heads down fixing up the most impactful bugs that we're seeing following launch. If you continue to see problems in this area, please post in this thread specifically, and we'll follow up (this will require joining our Official Discord channel): If you have already skipped account creation for any reason, you can access it again by entering the Multiplayer or Friends menus. If you've been encountering this, please fully restart your game and give it a try now. We've just made a change to our game services that we believe will fix the issue that players with certain network security configurations were seeing, blocking access to log in to the game. Hi Fae Folk! We have an update on our plans following launch, and some of the issues you've been encountering and reporting.
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